Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. DRONE BALANCE suggestion - in Player Features and Ideas Discussion [original thread]
I can see where you're going with this. But I don't think it would greatly improve anything. The only situations this would affect are when you have a ship with drone-bay volume and bandwidth for less than a full set of larger drones. A "channels...
- by Colette Kassia - at 2015.03.23 01:28:11
|
2. Valkerie integrated into EVE on a third level - in Player Features and Ideas Discussion [original thread]
You're all looking at this the wrong way. There is a difference between integrating Valkyrie into EVE and integrating EVE into Valkyrie . The former would be impossible due to the slower server ticks and other issues mentioned already. Bu...
- by Colette Kassia - at 2015.03.22 22:49:47
|
3. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Compression Arrays should be able to crush modules into refinable alloys (ie, drone poo) of equal reprocess value.
- by Colette Kassia - at 2015.03.22 09:10:46
|
4. Notepad in fip shitting window - in Player Features and Ideas Discussion [original thread]
+1 for hilarious typo in subject title.
- by Colette Kassia - at 2015.03.22 05:48:12
|
5. Valkerie integrated into EVE on a third level - in Player Features and Ideas Discussion [original thread]
I have nagging suspicion that someone at CCP has machinations to eventually transfer the EVE mechanics and datebase to the engine and server tech that they're using for Valkyrie. From there a full merger isn't difficult to imagine.
- by Colette Kassia - at 2015.03.22 03:00:02
|
6. Titan as mobile battlefield stations - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Supercapitals as semi-mobile, anchorable, destructible stations seems like one of the best directions in which to take them at this point in the game. When the Supercapital ship anchors, the pilot ejects and the station then ...
- by Colette Kassia - at 2015.03.21 05:13:00
|
7. EVE Physics - in Player Features and Ideas Discussion [original thread]
Isaac Novi wrote: Finally, I don't know if you're up to date with eve development, but they have quite a large amount of resources invested in physical based rendering, new ship models, new structures, and basically a lot of eye candy. So I can...
- by Colette Kassia - at 2015.03.20 17:44:44
|
8. EVE Physics - in Player Features and Ideas Discussion [original thread]
Most of this stuff can be explained away with some creative technobullshite. Let's blame everything on the warp propulsion physics. Suppose the the normal subluminal movement of your ship involves your warp drive modifying its effective mass. If ...
- by Colette Kassia - at 2015.03.20 09:42:26
|
9. EVE Physics - in Player Features and Ideas Discussion [original thread]
CCP's stated intent is for EVE Online to go on "forever". There are certain aspects of its current physics model that I don't see remaining "forever" without soon becoming quaint and dated. There are some things that were quaint and dated five yea...
- by Colette Kassia - at 2015.03.20 07:25:01
|
10. Jita-Camping Solution - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Surely keeping track of this would break the server? Currently, if you repackage an item and stack it, everythign in the stack is exactly the same. If I loot fifty fed navy webs from someone's freighter, and combine them ...
- by Colette Kassia - at 2015.03.20 05:04:21
|
11. Titan as mobile battlefield stations - in Player Features and Ideas Discussion [original thread]
We can all read the writing on wall. The future of super-caps is in support of sup-cap fleets, including ship carrying duty (Bowheads with fighters and doomsdays). If this is how Fozzie & Co. intend titan and super-carriers to be used in the f...
- by Colette Kassia - at 2015.03.19 17:40:07
|
12. High-Sec Bumping Game Mechanic - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Really? You mean this tactic isn't spelled out in every single anti-ganking guide in the entirety of the internet ? Sure it's not in game,..... Read the anti-ganking guides, do everything they say to do, and you will neve...
- by Colette Kassia - at 2015.03.18 17:40:58
|
13. High-Sec Bumping Game Mechanic - in Player Features and Ideas Discussion [original thread]
I think part of the problem is that the "intended" mechanic of using a web to warp-assist freighters is not spelled out, or even hinted at, in-game. - Bringing an escort of big guns doesn't work. CONCORD protects the bumper too. And you're not go...
- by Colette Kassia - at 2015.03.18 10:12:50
|
14. High-Sec Bumping Game Mechanic - in Player Features and Ideas Discussion [original thread]
GM Response On Bumping Or course, that thread is at 34 pages of rather unconstructive comments. I don't blame you for wanting to start fresh. I've thought about this a great deal. The usual suggestions about instigators gaining a suspect or cri...
- by Colette Kassia - at 2015.03.17 17:23:11
|
15. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Chain-lightning weapon.
- by Colette Kassia - at 2015.03.17 09:03:56
|
16. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Grid-wide AOE cap transfer to fleet members for supers and titans. PowerReceived = TotalAvailable / FleetMembersOnGrid (within ship-class specific limits). Or cap power can the transferred unlimited distances across grid if receiving ship has a s...
- by Colette Kassia - at 2015.03.16 08:27:45
|
17. Self destruct timer - in Player Features and Ideas Discussion [original thread]
You should be able to warp to the star at 0 meters to burn-up a naked pod.
- by Colette Kassia - at 2015.03.16 06:20:30
|
18. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Is April Fool's Day celebrated in Iceland?
- by Colette Kassia - at 2015.03.16 00:01:05
|
19. Amendment to Rule 17 - in Player Features and Ideas Discussion [original thread]
The only problem is that, apparently, the system periodically scans through everything and automatically locks threads that don't have posts younger than a certain amount of time. So an ISD might unlock it for you; but if you don't post quickly en...
- by Colette Kassia - at 2015.03.15 22:18:41
|
20. Proposal: Strontium GÇÿhalf-lifeGÇÖ and expanded structure usage (sov?) - in Player Features and Ideas Discussion [original thread]
Gabriel Karade wrote: ...in any case, in 'Eve lore' it's the clathrates that are unstable... Meh. No one is going to like their hard work evaporation with time. But if I did like the idea, I would suggest that temperature would affect the ...
- by Colette Kassia - at 2015.03.15 22:00:39
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |